I started this for Glauco Longhi's Mentorship back in September 2017 to learn Character Art for video games.
It's been quite a ride, learning all the tools and the whole pipeline all at once.
I didn't make the hair texture, I followed Adam Skutt hair tutorial and as I couldn't make a proper render of my Xgens, he was kind enough to let me use his maps !
The model isn't rigged, it's handposed.
The idea is she is a soldier who's been wounded in action and was awarded a mechanical body that she "customized" to keep going on missions.